Field guide to The Bazaar, the Tempo game. Not the restaurant, the magazine, or Cafe Bazaar.

Beginner guide

A run wants 10 wins. Your opponent is a saved board, not a person waiting in a lobby. Losing a player fight costs prestige. That much is stable across the guides I compared. Several other "rules" only appear in search summaries, so they are not in this page.

Official Steam screenshot of The Bazaar
Official Steam screenshot of The Bazaar
Official Steam screenshot of The Bazaar
Official Steam screenshot of The Bazaar

What I will teach a first hour

Play Vanessa first. She is the hero a free account is supposed to keep once the phone model starts, and she is in the base game today. Her plans are weapons, aquatic tools, and a one-weapon crit line built around Crow's Nest. You do not need a DLC story to learn the interface.

Shops are the game. Merchants offer items; trainers offer one skill. Gold is the in-run currency, not a hero unlock. If a node looks like crossed swords, it is the monster fight: the wiki says the third encounter of a day is that PvE choice, with gold, XP, and a drop.

Chests are where two write-ups fight. Mobalytics, dated 13 Aug 2025, says chests at 2, 4, and 6 wins. Senseos says that from November 2025 the normal track pays at 1, 2, and 3. I will not pick a winner without the current UI. Both dates stay. Prestige starting at 20, a loss on day N costing N, a second chance at zero, and a rigid six-hour day are claims I only saw inside a search summary, so I am omitting them.

The opening choice, dated

The wiki start-of-run page, version 2.5.0, describes a day-one trio: more gold and income, an enchanted item, or a gold skill. I do not know if 20.1 still draws that menu. Treat it as a 2025 description. If your client shows something else, the client is newer than this paragraph.

Questions

How do I get more wins?

Learn one hero. Vanessa weapon boards are the smallest rule set. Then read positioning so your cooldowns fire in the order you think.

How do I reach 10 wins?

That is the run's target. I do not have a 20.1 route that guarantees it, and I will not invent one.

Sources