Beginner guide
A run wants 10 wins. Your opponent is a saved board, not a person waiting in a lobby. Losing a player fight costs prestige. That much is stable across the guides I compared. Several other "rules" only appear in search summaries, so they are not in this page.
What I will teach a first hour
Play Vanessa first. She is the hero a free account is supposed to keep once the phone model starts, and she is in the base game today. Her plans are weapons, aquatic tools, and a one-weapon crit line built around Crow's Nest. You do not need a DLC story to learn the interface.
Shops are the game. Merchants offer items; trainers offer one skill. Gold is the in-run currency, not a hero unlock. If a node looks like crossed swords, it is the monster fight: the wiki says the third encounter of a day is that PvE choice, with gold, XP, and a drop.
Chests are where two write-ups fight. Mobalytics, dated 13 Aug 2025, says chests at 2, 4, and 6 wins. Senseos says that from November 2025 the normal track pays at 1, 2, and 3. I will not pick a winner without the current UI. Both dates stay. Prestige starting at 20, a loss on day N costing N, a second chance at zero, and a rigid six-hour day are claims I only saw inside a search summary, so I am omitting them.
The opening choice, dated
The wiki start-of-run page, version 2.5.0, describes a day-one trio: more gold and income, an enchanted item, or a gold skill. I do not know if 20.1 still draws that menu. Treat it as a 2025 description. If your client shows something else, the client is newer than this paragraph.
Questions
How do I get more wins?
Learn one hero. Vanessa weapon boards are the smallest rule set. Then read positioning so your cooldowns fire in the order you think.
How do I reach 10 wins?
That is the run's target. I do not have a 20.1 route that guarantees it, and I will not invent one.
Sources
- Mobalytics beginner guide — checked 2026-11-08
- Senseos ranked — checked 2026-11-08
- Wiki start of run — checked 2026-11-08