Anchor
Anchor is how a Vanessa board punches through a stacked health bar. The hit is 30 percent of the enemy's maximum health, not a flat number, and the cooldown only moves if something next to it is actually used.
Placement is the card
Medium, Gold start, tags Aquatic, Weapon, and Tool. Cooldown 12 seconds, or 10 at the higher quality. There is no Bronze or Silver rung on the damage line I imported, which matches a Gold start. Cost 16 or 32 gold. Thirteen merchants can stock it, including Nautica, Barkun, Valpak, and Tok's Clocks. Using an adjacent item hastes Anchor for 2 seconds. A slow neighbor wastes the line. The positioning notes from players say diagonals count; that adjacency claim is one community source, separate from the card text, and I keep them apart.
Crow's Nest wants you to own a single weapon and then grants it crit and lifesteal. Anchor can be that single weapon. Double Barrel is the early ammo alternative and it does not share this health-percent hit. Run both only if you have given up the one-weapon bonus on purpose. Skip Anchor if your damage is already poison on Mak; the hero field is Vanessa.
Patch 20.1's named list skips Anchor. I have no November diff to print.
Evidence status
| Record | Status | Checked |
|---|---|---|
| BazaarDB Anchor | 1 published source | 2026-11-08 |
Questions
Does Anchor scale with attack damage?
The card deals damage equal to 30% of the enemy's max health. It does not list a flat damage ladder.
Why does position matter?
The haste triggers when you use an adjacent item. An empty neighbor slot never starts that clock.
Sources
- BazaarDB Anchor — checked 2026-11-08