Cymbal
Cymbal is the cheap instrument that explains The Dragons' tempo talk. One stack repeats the hit. A second stack plays it a third time. Without tempo, it is only the base hit on a five-second cooldown.
The ladder
Damage 20, 40, 80, 160 across four qualities, starting at Bronze, medium size, tags Instrument and Weapon. Gold cost 4, 8, 16, 32. Ten merchants include Uitar Center, which fits an instrument, plus the usual Barkun, Valpak, and Silvia. No drop is listed. The tempo clause is not a cooldown change. I do not have a separate rulebook for how fast tempo stacks decay, so I will not add a "tempo lasts N seconds" line. The card says what the stacks do at the moment they exist.
A cymbal build is therefore a tempo build: something has to grant the stacks, and Cymbal spends them as extra hits. Mecha Dragon is the flying vehicle on the same hero and it cares about enchantments, not about this instrument's repeats. Putting both on a board can be right, and calling them the same card is not. Skip Cymbal on a Vanessa crit line; the hero tag is The Dragons, and Crow's Nest will not read an instrument as its one weapon unless that instrument is your only weapon, which throws away the rest of the tempo shell.
The November hotfix names no cymbal. History versions on the card stay unlabeled.
Evidence status
| Record | Status | Checked |
|---|---|---|
| BazaarDB Cymbal | 1 published source | 2026-11-08 |
Questions
What does 2 Tempo do on Cymbal?
The card deals its damage a third time. At 1 Tempo it deals the damage a second time.
Is Cymbal an instrument item?
Yes. Instrument and Weapon. The items filter for Instrument includes it.
Sources
- BazaarDB Cymbal — checked 2026-11-08